Morphit can only handle one VST directory, if you want access to additional VSTs (i.e. Sonarworks : Sonarworks Reference 4 removes unwanted coloration from headphones. Click on the Morphit entry to bring up the Morphit configuration dialog. So the initial break from sending the pure source signal has already been made. ToneBoosters : ToneBoosters Morphit is the leading headphones correction. For various reasons, I'm already in the situation where everything is from a digital source, and some DSP is involved. Personally, I thought that crossfeed was a load of nonsense for a long time, but eventually realized that there are just a lot of really poor implementations out there. After testing Sonarworks Reference 4 and Toneboosters Morphit, I came up with 2 very different results, and they are so radically different that Im sure one of them must be way be. I also tried the Phonitor amps but was not happy as everything in the lower registers almost disappeared and became "limp": very compressed and not dynamic or impactful at all. Hello fellow musicians, I know that headphone mixing will never be ideal, but Im trying to make the best out of it. I tried Isone, but only briefly, and to me it seemed to be a bit "muddy", losing/masking some low-level detail, compared to CanOpener. Some of us prefer GoodHertz CanOpener, which doesn't attempt a room simulation. That's an interesting view on Waves NX vs Sonarworks. In terms of functionality, Abbey Road Studio 3 could be perceived as very similar to Waves’ Nx - Virtual Mix Room plugin. Toneboosters Morphit focuses on headphones and delivering a reliable studio reference for you. Waves Abbey Road Studio 3 (VST/AU/AAX) is the latest manifestation of Waves’ Nx system, using its immersive 3D technology to recreate the control room of this famous space in your headphones.
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